Act 2

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Act 2 is part of the storyline in Hello Neighbor.

Description

Act 2 is the second longest act in the game. It has the first "upgraded house" to be in the full game. Unlike Act 1, the Mr. Peterson's house is different in color, size, and a huge wall surrounds it.

Story

After being caught in the basement, Mr. Peterson kidnaps Nicky Roth and locks him in the basement in another room. Nicky wakes up, and then a light from a window falls and Aaron Peterson unlocks the door. Nicky leaves the room and finds a vent and that leads to his escape. He climbs out of a trapdoor and is in Mr. Peterson's yard. The house is surrounded with tall walls (the giant house is most likely Nicky's trauma making it look so exaggerated.), preventing Nicky from escaping easily. He escapes the house and Mr. Peterson sees Nicky run away and starts to pursue him. Before he gets him, Aaron breaks a window and distracts Mr. Peterson. Nicky goes to his house and Mr. Peterson goes back in his house. Nicky becomes very scared of him and does not intrude anymore. He also tells the police about this.

Escaping

There are several ways to escape Mr. Peterson's house.

  1. Finding the red key to open the front gate. It is in a shack high up on the house. To get it, the player must obtain the water wheel and make water flow through some pipes. Once completed, the shovel must be used to dig out the coffin and obtain the dollhouse key. After opening the dollhouse, the player must freeze the water in the pit after filling it. Once done, it will create an ice floor for Nicky to walk on. Enter the shack and get the key, and exit through the front gate.
  2. Using the crowbar to escape. The player again must get the dollhouse key and unlock the bathroom. Get the Lego man and then put him on the toilet in the dollhouse. Go back to the real bathroom and there will be a big Lego man there. Take the crowbar and go to the east side of the wall and pick out the boards. Escape once complete.
  3. Jumping on trampoline. The player must use the water wheel to make water flow through all the pipes. The boiler in the room blocked off must be used to turn the water to hot. After all this, the player must climb to the ladder in front of his house and use several boxes to boost. Jump into the trampoline and bounce out of the house. Be careful to not land on the ground outside or you will die from falling too high.
  4. Glitching. There are several glitches to use to get out. See Glitches and Bugs for more details.

Changes

There are some changes from Act 1. They are:

  • A huge wooden wall with a barbed wire fence was added all around the lawn and house.
  • The house now has a top part containing a loft, pool, and storage room.
  • The red lock has a different design. Its design is the same as the blue lock.
  • There is a shack on the side of the house with the red key.
  • Some colors on the house are different.
  • Most of the windows are boarded.
  • One window up the ladder was removed. The other is boarded.
  • The lift going to the Children Room was removed.
  • A ladder is added to the children room to access the top part of his house.
  • Instead of an archway into the corridors of his house, there is now a door.
  • The Neighbor's car is damaged and the doors cannot be opened.
  • Nicky's house has nothing in it but an ottoman.

Objects in Act 2