Alpha 2 Unused Content
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This page documents unused content found in Hello Neighbor Alpha 2.
Leftover Alpha 1 Blueprints
Almost all of Alpha 1's objects are still in Alpha 2's files.
BP_Nail_puller
Old art-style hammer.
BP_OutDoors
Elevator doors from Alpha 1.
BP_Floors
Elevator from Alpha 1. Crashes the game.
BP_Shark
Sharkotron from Alpha 1. Stationary and no longer works.
BP_Water
The Sharkotron's water from Alpha 1. Crashes the game.
BP_BANAN
Alpha 1's banana. Different from the used one in the sense that you can slip on it (so can the Neighbor).
BP_Perforator
Jackhammer from Alpha 1, still works.
BP_Wall
Brick wall from Alpha 1, still works.
Animations
Restart Animations
Caught Animation
The Neighbor was going to always catch the player using the Prototype - Alpha 1 animation, which is present in Alpha 2 and may rarely be used by the Neighbor when he opens the white wardrobe down the entrance hall of his house.[citation needed]
Blueprints
BP_Spider
Spawns as a banana. According to the Mod Kit, it was supposed to hiss at you, alerting the Neighbor to your position.
BP_Crow
Unspawnable version of BP_Spider.
BP_Stereo
Used in Alpha 1.5, the stereo was going to be like the television, turn it on, and it distracts the Neighbor.
Basement
The basement was implemented in Alpha 2, but only one room is accessible and touching the slightly open door ends the game with a "HELLONEIGHBORGAME.COM" message. Using cheats allows accessing an expanded version of the basement (which can be seen in the basement gameplay trailer below).
Within the basement are paintings from Pre-Alpha and Alpha 1 not present anywhere else in Alpha 2, and old leftover models from Alpha 1.5 such as a television and stereo speaker.
The gameplay trailer in which the basement is explored:
[Hello Neighbor Basement Gameplay (Trailer 2)]
Mechanics
Placing Bucket on Doors
A bucket in Alpha 2 can be placed on the handles of doors, much like propping up chairs, though placing a bucket on a door will not block it.
0
0 is a secret button that can be inserted in the game without using the console commands. It changes the Neighbor mode both idle and hunt mode. When during idle mode, the player is invisible to the neighbor but still get caught only if you bump into him.
Maps
Neighbor_3 Test House
Developers play area, accessible by typing "open Neighbor_3" into the Alpha 2 command console (accessed by pressing ~).
LakeWater_Example
A test map that has many rocks that have no collision and Water.
OceanWater_Example
A different version of the LakeWater_Example, different rock positions and aggressive looking water that has no collusion, so you fall forever.
TranslucentWater_Example
The same test maps above, but with different rock placements and an almost transparent water in the middle.
Objects
Paintings
An unused set of five paintings can be found in Alpha 2's files. These paintings probably only had a decorative intent due to their framing.
Painting 1 | Painting 2 | Painting 3 | Painting 4 | Painting 5 |
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Spider Web
An unused spider web can be found in Alpha 2's files. It is most likely associated with BP_Spider.
Tumbleweed
An unused tumbleweed model can be found in Alpha 2's files.
Cacti
Three different unused cacti models can be found in Alpha 2's files.
Chairs
Two unused chair models can be found in Alpha 2's files. They are wooden and painted red. One has a broken leg. An unused rocking chair can also be found in Alpha 2's files.
Doors
The white and red doors physically appeared in Alpha 1.5. All four door models are present in Alpha 2's files.
Old Art Style Glue
The old art style glue model can be found in Alpha 2's files and in the Neighbor_3 test house. It is an early model of the jar of glue in Alpha 3 and onwards.
Old Art Style Television
An old art style television can be found in the basement.
Old Art Style Small Table
Another object only ever used in Alpha 1.5. Present in Alpha 2's files.
Old Art Style Night Pot
The pot itself can only be found in the Neighbor_3 test house amongst other objects. The lid for the pot can be physically found in Alpha 2 during the introduction/tutorial.
Old Art Style Keycard Terminal
Used in Alpha 1.5 and the Early Alpha 2 seen in the basement teaser trailer.
TV Remote
A basic and untextured TV remote model can be found in Alpha 2's files.
Textures
Wallpapers
Inventory Icons
Sharkotron Icon
In the files of Alpha 2 exists an unused icon for the Sharkotron seen in Alpha 2, implying at one point in time the Sharkotron would return and could be picked up as an object (or even be picked up in the first alpha).
Pause Menu
A "hidden" pause menu can be discovered by pressing the M key while in-game. It is written in Russian. The menu has little functionality, as the mouse is invisible and the keyboard commands do not work. Only the first and third menu options work properly as they translate to "Continue" and "Save and Quit".
Sounds
Television Sound
Music
Guitar_western_phrase_Dmin
"Drama Guitar B 120 BPM"
- Citation needed
- Alpha 2
- Unreleased
- Hello Neighbor
- Cut content