Early Prototype

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The Early Prototype, whilst not technically being a build, is an early version of the Prototype. For documentation sake, it is being considered as a build.

Gameplay

The player appears in front of the Neighbor's House with a hammer. He picks up the hammer and throws it at the neighbors window. The neighbor comes to check it out and finds the player. He begins to chase after the player. The player enters through the backdoor he went all the way to the entrance, the neighbor finds him and the player run away to the backdoor again. The neighbor chases him all around the house and the player goes to the backdoor again. He goes to the barricaded closet room in regular prototype. He goes in the small closet and picks up a chair. (It seems Nikita is playing on a console because he looks up slowly.) The player picks up the flashlight, and also grabs the basketball, and a chair. He puts the chair down.

A millisecond later it shows a inventory that is from a console. He shows it again and switched through the basket ball and the flashlight. He grabs a key and finally opens the door. The neighbor spots him and he gets stuck and gets caught. The game lags for 10 seconds before reloading. The hammer drops down and the player spawns in front of the neighbors house. He opens the front doors and goes into to the living room. He leaves and opens a the barricaded door from prototype and leaves. He looks throught the window and goes near the entrance. He goes back and look through the neighbor, he can see the neighbor walking. He goes to the back entrance the neighbor finds him and runs and goes to the entrance. And runs to the barricaded closet. He gets the key and waits and then gets a hammer from a unused drawer. He gets tries to get rid of the planks but the hammer glitches and lost it. He gets the hammer from outside while the neighbor finds him and chases him. and goes to the back entrance and takes the planks off and uses the key and gets a ending.

Ending or Nikita's Message

Once the player has entered the basement, a message appears on screen: "Красавчик!" which translates to "Pretty boy!"

Trivia

  • This technically isn't actually a build, as it actually is in the Unreal Engine editor as shown in the footage, however, for documentation sake, it is being considered as a build.
  • This is the first build with the realistic art style implemented.
  • This build has no real gameplay, the only video of it shows the game designer (Nikita Kolesnikov) testing features and AI.
  • The models from this build are in the files of the Hello Neighbor Mod Kit.
  • It was only a level file tested on Unreal Engine 4.

Related Video

[Early Gameplay]

Gallery